Navigation

    Colyseus
    • Login
    • Search
    • Recent
    • Tags
    • Users
    1. Home
    2. tungnt2k
    T

    tungnt2k

    @tungnt2k

    Chat Follow Unfollow
    0
    Reputation
    3
    Posts
    863
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    • Profile
    • More
      • Continue chat with tungnt2k
      • Flag Profile
      • Following
      • Followers
      • Topics
      • Posts
      • Best
      • Groups
    tungnt2k Follow

    Posts made by tungnt2k

    Unity client fails to connect on iOS

    Tested on the latest Unity client (0.14.4): When ran on an iOS device, the join room task returned by Client.JoinOrCreate always finish immediately with Faulted status. No connection attempt is received on server-side (running Colyseus 0.14.13).

    When running inside Unity Editor on MacOS, Colyseus Unity client is still able to connect.

    posted in Questions & Help •
    RE: CPU full load in my project

    @endel said in CPU full load in my project:

    Welcome @tungnt2k,

    Please provide more details. What is your room's code doing? When usually the CPU goes higher? Does it happen suddenly? Does it happen after you got many connected clients? Please elaborate.

    My source: https://github.com/tungntmonster/base-colyseus-server
    After starting about 3-4 days, the server will have the phenomenon of full load. I also cannot know the specific case and check log does not see anything unusual

    posted in Questions & Help •
    CPU full load in my project

    After a while running colyseus server, the server located on my ec2 is full load cpu. I hope to be supported
    My source code:
    https://github.com/tungntmonster/base-colyseus-server
    My package:
    0_1620369859161_dfad0062-810a-4a5b-9e1c-ba0e5676528f-image.png

    posted in Questions & Help •