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tungnt2k

@tungnt2k

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Joined 7 May 2021, 06:40 Last Online 13 May 2021, 06:19

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Posts made by tungnt2k

Unity client fails to connect on iOS

Tested on the latest Unity client (0.14.4): When ran on an iOS device, the join room task returned by Client.JoinOrCreate always finish immediately with Faulted status. No connection attempt is received on server-side (running Colyseus 0.14.13).

When running inside Unity Editor on MacOS, Colyseus Unity client is still able to connect.

posted in Questions & Help • 10 May 2021, 04:19
RE: CPU full load in my project

@endel said in CPU full load in my project:

Welcome @tungnt2k,

Please provide more details. What is your room's code doing? When usually the CPU goes higher? Does it happen suddenly? Does it happen after you got many connected clients? Please elaborate.

My source: https://github.com/tungntmonster/base-colyseus-server
After starting about 3-4 days, the server will have the phenomenon of full load. I also cannot know the specific case and check log does not see anything unusual

posted in Questions & Help • 10 May 2021, 01:33
CPU full load in my project

After a while running colyseus server, the server located on my ec2 is full load cpu. I hope to be supported
My source code:
https://github.com/tungntmonster/base-colyseus-server
My package:
0_1620369859161_dfad0062-810a-4a5b-9e1c-ba0e5676528f-image.png

posted in Questions & Help • 7 May 2021, 06:44

© 2023 Endel Dreyer