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    Topics created by halilbilgin

    • Online Word Chain Anroid & IOS(soon)
      Showcase • • halilbilgin

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      J

      Also on a Unity based game with colyseus, is there any source to understand how to process every data that the server sends, it's a hell having to cast every parameter.
    • Avoid server crash with try catch?
      Questions & Help • • halilbilgin

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      Thanks for answers and recommendations. My aim was to avoid crashs due to the bugs I haven't discovered yet, or any undefined action client made that could make the whole server(all the other rooms) crash. As an answer to @endel, errors that I have come across so far was thrown from timeout callback functions so putting try catch to onJoin might not help :) .
    • Remote room timedout requesting getInspectData
      Questions & Help • • halilbilgin

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      This makes sense! I had better hide the colyseus monitor's logs.