Online Word Chain Anroid & IOS(soon)
halilbilgin last edited by
We recently published a mobile game that uses Colyseus as a communication layer between client and server. Unity was the framework that we used in client side.
Its google play link: https://play.google.com/store/apps/details?id=com.mkcelikbas.OnlineWordChain
Our general impression towards the Colyseus is highly positive, although we needed some hack in some parts.
Here is the most prominent problem we faced ( not so important though)
client.close() does not trigger anything in client side and for the server side when room.close() is executed, thus we needed to send a message first that says the connection will be closed.
That's amazing @halilbilgin, thanks a lot for sharing! I've added your game to the showcase section on the website. Best of luck with your project!
client.close() does not trigger anything in client
It's likely that this one can be fixed. Unfortunately, the Unity client lacks some good care.
jalu last edited by
Also on a Unity based game with colyseus, is there any source to understand how to process every data that the server sends, it's a hell having to cast every parameter.