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jalu

@jalu

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Joined 26 Aug 2018, 18:36 Last Online 15 Oct 2018, 06:10

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Posts made by jalu

RE: private state

Make the clients listen to their own cards something like:
room.listen("cards/player1/:cards");
room.listen("cards/player2/:cards");
etc.

posted in Questions & Help • 12 Oct 2018, 19:44
RE: Online Word Chain Anroid & IOS(soon)

Also on a Unity based game with colyseus, is there any source to understand how to process every data that the server sends, it's a hell having to cast every parameter.

posted in Showcase • 12 Oct 2018, 19:42
Reading MessageEventArgs (UNITY Client)

Re: [Unity3D] OnMessage issue with JSON object (SOLVED)

Referring to this post, @endel uses msgpack-unity3d to read the data sent by the server, I can't find any examples and it was a tad tedious to read some parameters sent from my js server.

I'll explain more in a bit.

posted in Questions & Help • 26 Aug 2018, 18:42

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