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    jalu

    @jalu

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    Posts made by jalu

    • RE: private state

      Make the clients listen to their own cards something like:
      room.listen("cards/player1/:cards");
      room.listen("cards/player2/:cards");
      etc.

      posted in Questions & Help
      J
      jalu
    • RE: Online Word Chain Anroid & IOS(soon)

      Also on a Unity based game with colyseus, is there any source to understand how to process every data that the server sends, it's a hell having to cast every parameter.

      posted in Showcase
      J
      jalu
    • Reading MessageEventArgs (UNITY Client)

      Re: [Unity3D] OnMessage issue with JSON object (SOLVED)

      Referring to this post, @endel uses msgpack-unity3d to read the data sent by the server, I can't find any examples and it was a tad tedious to read some parameters sent from my js server.

      I'll explain more in a bit.

      posted in Questions & Help
      J
      jalu