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    jalu

    @jalu

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    Posts made by jalu

    RE: private state

    Make the clients listen to their own cards something like:
    room.listen("cards/player1/:cards");
    room.listen("cards/player2/:cards");
    etc.

    posted in Questions & Help •
    RE: Online Word Chain Anroid & IOS(soon)

    Also on a Unity based game with colyseus, is there any source to understand how to process every data that the server sends, it's a hell having to cast every parameter.

    posted in Showcase •
    Reading MessageEventArgs (UNITY Client)

    Re: [Unity3D] OnMessage issue with JSON object (SOLVED)

    Referring to this post, @endel uses msgpack-unity3d to read the data sent by the server, I can't find any examples and it was a tad tedious to read some parameters sent from my js server.

    I'll explain more in a bit.

    posted in Questions & Help •