Make the clients listen to their own cards something like:
room.listen("cards/player1/:cards");
room.listen("cards/player2/:cards");
etc.
Posts made by jalu
RE: private state
posted in Questions & Help •
RE: Online Word Chain Anroid & IOS(soon)
posted in Showcase •
Also on a Unity based game with colyseus, is there any source to understand how to process every data that the server sends, it's a hell having to cast every parameter.
Reading MessageEventArgs (UNITY Client)
posted in Questions & Help •
Re: [Unity3D] OnMessage issue with JSON object (SOLVED)
Referring to this post, @endel uses msgpack-unity3d to read the data sent by the server, I can't find any examples and it was a tad tedious to read some parameters sent from my js server.
I'll explain more in a bit.