There is a good collision engine for a tile based game that can integrate well with colyseus?
I'm working on a tile based game and now I need to find how to make collisions.
I'm trying to find a good engine that can run on node and can be used with colyseus.io
Does someone has a good recommendation.
There are a couple of options out there. This one looks perfect: https://github.com/Sinova/Collisions (haven't used yet, though)
Depending on what your gameplay looks like, you can use a pathfinding library and avoid checking collisions, since the path finder won't allow it: https://qiao.github.io/PathFinding.js/visual/
Hope this helps! Feel free to create a "showcase" thread here to share your progress! Cheers!
Thank you @endel ! I will take a look on the weekend