<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[There is a good collision engine for a tile based game that can integrate well with colyseus?]]></title><description><![CDATA[<p>Hi,</p>
<p>I'm working on a tile based game and now I need to find how to make collisions.</p>
<p>I'm trying to find a good engine that can run on node and can be used with <a href="http://colyseus.io" rel="nofollow">colyseus.io</a></p>
<p>Does someone has a good recommendation.</p>
<p>Thank you</p>
]]></description><link>http://discuss.colyseus.io/topic/85/there-is-a-good-collision-engine-for-a-tile-based-game-that-can-integrate-well-with-colyseus</link><generator>RSS for Node</generator><lastBuildDate>Fri, 15 May 2026 05:11:22 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/85.rss" rel="self" type="application/rss+xml"/><pubDate>Tue, 22 May 2018 20:11:28 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to There is a good collision engine for a tile based game that can integrate well with colyseus? on Invalid Date]]></title><description><![CDATA[<p>Hi,</p>
<p>I'm working on a tile based game and now I need to find how to make collisions.</p>
<p>I'm trying to find a good engine that can run on node and can be used with <a href="http://colyseus.io" rel="nofollow">colyseus.io</a></p>
<p>Does someone has a good recommendation.</p>
<p>Thank you</p>
]]></description><link>http://discuss.colyseus.io/post/265</link><guid isPermaLink="true">http://discuss.colyseus.io/post/265</guid><dc:creator><![CDATA[ellipticaldoor]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to There is a good collision engine for a tile based game that can integrate well with colyseus? on Invalid Date]]></title><description><![CDATA[<p>Hey <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/74">@ellipticaldoor</a>!</p>
<p>There are a couple of options out there. This one looks perfect: <a href="https://github.com/Sinova/Collisions" rel="nofollow">https://github.com/Sinova/Collisions</a> (haven't used yet, though)</p>
<p>Depending on what your gameplay looks like, you can use a pathfinding library and avoid checking collisions, since the path finder won't allow it: <a href="https://qiao.github.io/PathFinding.js/visual/" rel="nofollow">https://qiao.github.io/PathFinding.js/visual/</a></p>
<p>Maybe for your scenario having physics would be overkill. Some JavaScript packages that play nice on browser + node are <a href="http://brm.io/matter-js/" rel="nofollow">MatterJS</a>, <a href="https://github.com/schteppe/p2.js/" rel="nofollow">p2.js</a> and of course <a href="https://github.com/gamestdio/box2d" rel="nofollow">Box2D</a>.</p>
<p>Hope this helps! Feel free to create a &quot;showcase&quot; thread here to share your progress! Cheers!</p>
]]></description><link>http://discuss.colyseus.io/post/266</link><guid isPermaLink="true">http://discuss.colyseus.io/post/266</guid><dc:creator><![CDATA[endel]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to There is a good collision engine for a tile based game that can integrate well with colyseus? on Invalid Date]]></title><description><![CDATA[<p>Thank you <a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/1">@endel</a> ! I will take a look on the weekend</p>
]]></description><link>http://discuss.colyseus.io/post/272</link><guid isPermaLink="true">http://discuss.colyseus.io/post/272</guid><dc:creator><![CDATA[ellipticaldoor]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>