Hey @usamasermad, I believe you should call StartCoroutine(room.Conect())
after calling ReJoin
, like here: https://github.com/colyseus/colyseus-unity3d/blob/c2e7d9cada37bd14c417c67e0eebe44ed37b181f/Assets/ColyseusClient.cs#L38-L41
Let me know if that works for you, cheers!