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    Posts made by virtumonde

    RE: Cannot access option property passed from the client

    I had a client-side problem. I wasn't passing the property at all.

    posted in Questions & Help •
    RE: Adding / Removing Schema fields during runtime

    Did it work?

    posted in Questions & Help •
    Cannot access option property passed from the client

    Client:

    client.joinOrCreate("website", { domain: "zuckbuck.com", accessToken: this.props.that.state.token });
    

    Server:

        onCreate(options : any) {
        
          console.log(options) 
          // { accessToken: 'token' }
    }
    

    Thoughts?

    posted in Questions & Help •
    RE: Instantiate different rooms from the client without defining each room id

    Clone of https://discuss.colyseus.io/topic/345/is-it-possible-to-run-joinorcreatebyid/2

    posted in Questions & Help •
    Instantiate different rooms from the client without defining each room id

    Is there a way to instantiate different rooms from the client without defining each room id? What I want to achieve is for the players to be able to create their own rooms. I know that the client.joinOrCreate would create a new room only when the room id is defined on the server like this:
    gameServer.define('roomId', Room);

    How can I create different rooms from the client-side without having to define each id? I want the client to be able to create rooms with any id without defining that id explicitly in the server.

    posted in Questions & Help •
    RE: Store an instance of a class extending @colyseus/schema into a database

    Thank you, @endel. I will publish another quick question as a new thread if you don't mind.

    posted in Questions & Help •
    Store an instance of a class extending @colyseus/schema into a database

    Is there a way to store an instance of a class extending @colyseus/schema directly into a database?

    posted in Questions & Help •
    RE: reconnect method does not seem to work - seat reservation expired error

    I think I saw exactly the same bug being described previously in this forum, @endel.

    posted in Questions & Help •
    RE: Colyseus Schema: A map with multiple types

    @endel Thank you, I am aware of this. As I understand @colyseus/schema doesn't support multiple classes, right?

    posted in Questions & Help •
    RE: When I get data from Room.onStateChange I don't receive my players

    For whoever may read this: check the state with room.onStateChange, not right away you are connecting to the room.

    posted in Questions & Help •
    Colyseus Schema: A map with multiple types

    Is it possible to create a map with multiple types? For example in Typescript you can do something like this:

    tiles = new Array < Tile | Gate > ();

    You have an array of with Tiles and Gates but as of now, it's not synched with the schema. I can add only one type @type({map: Tile}). How do I write @type with multiple classes e.g. Tile and Gate without creating a separate map for each?

    posted in Questions & Help •
    RE: Manually changing the sessionId / persistent character

    @saucecodefr I am doing exactly this but I do not know how to tell the client what his sessionId is. I cannot override it onJoin.

    posted in Questions & Help •
    RE: When I get data from Room.onStateChange I don't receive my players

    Now it's broken again. Will check tomorrow.

    posted in Questions & Help •
    RE: When I get data from Room.onStateChange I don't receive my players

    I am an idiot. I forgot that at the begging of the client connection you can't access the state via room.state, it is blank. I do receive that changed version of the state however.

    posted in Questions & Help •
    RE: When I get data from Room.onStateChange I don't receive my players

    It didn't solve my problem. At least in my case it is not a client version mismatch.

    posted in Questions & Help •
    RE: When I get data from Room.onStateChange I don't receive my players

    @nag0121 Let me try.

    posted in Questions & Help •
    RE: When I get data from Room.onStateChange I don't receive my players

    The same thing occurred when today I created a new server. I am not able to get the contents of a map.

    posted in Questions & Help •
    RE: Manually changing the sessionId / persistent character

    Hey, @SauceCodeFr I use the exact same concept but the problem I am experiencing (just noticed I didn't clarify this in my post) is that on every reconnection the client uses a different sessionId and I am not able to change it.

    posted in Questions & Help •
    RE: Unable to create connection to localhost with Defold

    Oh god of divine authoritative servers, @endel please share your insights about this problem.

    posted in Questions & Help •
    RE: Maximum Concurrent Connections

    I did not have the experience and the need to support this amount of clients but what about splitting the server into different instances?

    posted in Questions & Help •