I am trying to use Redis Cluster with Colyseus to create a distributed game server. The current implementation is using the redis client library, is there an easy way to replace it with the redis-clustr client library?
Hi @endel : Thanks for the update. Is there any way to detect disconnection when the player has not joined a room yet?
@dpastorini : Is there any way to detect connection lost from client-side ?Currently I am not getting any error or call back , when the connection is lost or the server goes down.
On migrating to Colyseus.js 0.11.x , I could not find the onClose and onError callbacks in Colyseus client. Are they deprecated ?