Our client just published our first multiplayer game:
Sometimes after finishing a match I want to replay the game and I got matched against myself. Is there a way to avoid that?
using colyseus v0.9.11
I need to switch using webpack + TS yet. I'll use the distribution files for this project.
I'm new to multiplayer development. I've been using TypeScript and Visual Code for my html5 games.
I've seen the defs for the server side, but are there any defs. for the client side?