@endel said in Joining specific rooms, playing against friends:
One thing I've forgotten to mention is how to connect to the
"private"
room from the client-side. You'd have this call in your client:import { Client } from "colyseus.js"; const client = new Client("ws://..."); client.join("private", { password: "someUniqueCode" })
I have a problem with private room. If same password and this room is fully connected=> new Room'll be created with this same password. I don't want this, that I warning for user "This room is fully, plz...."
Do you have any solutions for this problem?