JimboAction last edited by
Any chance a Godot client is in the works?
Hi @JimboAction, not yet. It would be great to have it eventually.
- We already have a C++11 client written for Cocos2d-x: https://github.com/colyseus/colyseus-cocos2d-x
- Godot recently released their new WebSocket implementation: https://godotengine.org/article/websocket-updates-udp-multicast
AFAIK Godot still uses C++03 in their engine, but C++11/17 is supported if using GDNative: https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html