Hello,
As i understand if you connect to a room that contains entities (players) each player receives updates to the other player.
How would one implement some deliberate hiding of information from certain clients?
I suppose it will be easy to create something like maphack if you receive the position of all the opponents.
Not that is going to happen on a indie javascript game made for fun, but still i'm thinking like a developer and its interesting to me if it is possible with this network engine.