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IanMayo

IanMayo

@IanMayo

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Joined 25 Jan 2019, 10:49 Last Online 12 Feb 2019, 13:57

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Posts made by IanMayo

RE: How "fog of war" would be implemented with rooms?

I'm a total newbie, but I was planning something quite like you described.

Each "room" is that player's perspective on the world - so it only contains what the player is aware of, plus the "demanded action" for the player (move left/right, shoot, etc).

A shared room would be used for overall game state that is shared across all users - such as current time.

posted in Questions & Help • 7 Feb 2019, 13:35

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