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    Posts made by IanMayo

    RE: How "fog of war" would be implemented with rooms?

    I'm a total newbie, but I was planning something quite like you described.

    Each "room" is that player's perspective on the world - so it only contains what the player is aware of, plus the "demanded action" for the player (move left/right, shoot, etc).

    A shared room would be used for overall game state that is shared across all users - such as current time.

    posted in Questions & Help •