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Posts made by laladehulu

Forrealm- cute browser based MMO champion war


Hi all! I have been using Colyseus for the past few months, and I gotta say that it is a life savor!
Recently I have built a browser based 2D mmo game called Forrealm.Its an IO style team capture the flag fantasy game with a league of Legend flavor- each team are composed of "champions" that have special abilities and different weapons. Currently there are basic warrior and archer mage champions.
Since this is a multiplayer game, you might also be interested in joining the community to become an alpha tester and join some events. Here is the discord link:https://discord.gg/umXypEsAsx
Here's the link to the game https://forrealm.com/

posted in Showcase • 17 Jan 2021, 20:43
RE: What exactly is sent at every patch rate?

That cleared my question. Thank you so much!

posted in Questions & Help • 10 Dec 2020, 15:29
What exactly is sent at every patch rate?

Hi! I am new to Colyseus, and I loved using it far. However, as I build my game, I realize that it is very laggy(without interpolation/extrapolation) when I try to receive patch every 50ms and update the player's position. I know that I should add interpolation too, but it is unusually laggy(player jump from one position to another). Could this be due to having very large main Schema object? Is the main state schema sent to every client every patchrate? How could I let it send only the position to every client at every update?

posted in Questions & Help • 10 Dec 2020, 02:46

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