That cleared my question. Thank you so much!
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laladehulu
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RE: What exactly is sent at every patch rate?
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What exactly is sent at every patch rate?
Hi! I am new to Colyseus, and I loved using it far. However, as I build my game, I realize that it is very laggy(without interpolation/extrapolation) when I try to receive patch every 50ms and update the player's position. I know that I should add interpolation too, but it is unusually laggy(player jump from one position to another). Could this be due to having very large main Schema object? Is the main state schema sent to every client every patchrate? How could I let it send only the position to every client at every update?