@endel So, I got this working by calling gameServer.matchMaker.create("game", {});
after registering (I only do this on the second process).
It seems that the you are only subscribing to presence when the room is created. There is no knowledge that a registered handler is registered within presence. So, I have manually created the room on startup.
This probably is not the best way, but it works for now while you can think about how we would want to solve for making the other game servers aware that a room is registered but not yet created.