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Best posts made by kai_nguyenhuu

RE: UNITY WEBGL Always Fail with 0.14

@endel said in UNITY WEBGL Always Fail with 0.14:

Indeed Unity WebGL builds are a disaster I can't do anything about.

Thank you for your reply
I am using 0.14 alpha and build Development Version for displaying errors and I see this out of bound memory, you can try these settings.
here is the full log:

e6296834-adc2-4891-bead-9fec51d1e47d:16501 Uncaught RuntimeError: memory access out of bounds
    at __ZN16VirtFuncInvoker0IP6Type_tE6InvokeEjP12Il2CppObject (<anonymous>:wasm-function[14275]:0x49f68f)
    at _LightLambda_MakeRunDelegateCtor_m34176183E3A928A397721E889331C32DF9C556C1 (<anonymous>:wasm-function[29012]:0x6ff302)
    at dynCall_iii (<anonymous>:wasm-function[38913]:0x8a8460)
    at Object.dynCall_iii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:23532:38)
    at invoke_iii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:15478:31)
    at _LightLambda_GetRunDelegateCtor_m802F474EE5F98CB221B2E24609A743536CFF4517 (<anonymous>:wasm-function[29010]:0x6fe6f9)
    at _LightLambda_MakeDelegate_m5BF4647527466A602E0339000CBE3382BB98B4C0 (<anonymous>:wasm-function[29009]:0x6fe518)
    at _LightDelegateCreator_CreateDelegate_mAD897B269ED0186D1E2CEA54BFBD550375E072F6 (<anonymous>:wasm-function[29007]:0x6fe4aa)
    at _LightDelegateCreator_CreateDelegate_m1B6E2A2E3D20D75EB586A04B9F248208272329CC (<anonymous>:wasm-function[29006]:0x6fe459)
    at _Expression_1_Compile_m5F2BD4EE3DA1F051DDD2D1CF6B3467390FE06A39_gshared (<anonymous>:wasm-function[32776]:0x7a1b61)
    at _Expression_1_Compile_mFE50C0A6E0A4094C260C663865AE2998F8D3EC9C_gshared (<anonymous>:wasm-function[32775]:0x7a1b17)
    at _CallSite_1_CreateCustomNoMatchDelegate_m6BCC989CF45D9202768E2EBB6CA15472929099AB_gshared (<anonymous>:wasm-function[30404]:0x72d768)
    at _CallSite_1_MakeUpdateDelegate_mA3D780010BF746743A550D06DA68B526AFC2A149_gshared (<anonymous>:wasm-function[30401]:0x72c6b5)
    at _CallSite_1_GetUpdateDelegate_m79CA328C2441772AC6F7F926AABEE80EB325C34E_gshared (<anonymous>:wasm-function[30398]:0x72c4ef)
    at _CallSite_1_GetUpdateDelegate_m075943FBD03182D985E9B8AD853B54A93ABA7BB9_gshared (<anonymous>:wasm-function[30397]:0x72c4c1)
    at _CallSite_1__ctor_m016244378ECCDAD6C12C5EC311197593644F1AC9_gshared (<anonymous>:wasm-function[30393]:0x72c2f0)
    at _CallSite_1_Create_m8BA8F1719AEF3E1526C60C38C28E5F6F76B3D999_gshared (<anonymous>:wasm-function[30396]:0x72c460)
    at __Z59CallSite_1_Create_mCEA53BA1AA06CD5A94B6449183437E1FEF57C227P56CallSiteBinder_t76CF754DF48E3820B386E9C71F8DA13FCDD1C889PK10MethodInfo (<anonymous>:wasm-function[16971]:0x50b390)
    at _Schema_set_Item_m9192F2FB40E7BBE7186D57186BCE707E0FE74B61 (<anonymous>:wasm-function[16992]:0x50ba29)
    at _Schema_Decode_mED0B69A23A445801376C5C7F8753354B5A0C8621 (<anonymous>:wasm-function[16994]:0x50c5c5)
    at _SchemaSerializer_1_Handshake_m16C78A6FED561D75AF0BF3059425DD045953D6EE_gshared (<anonymous>:wasm-function[25201]:0x6682ec)
    at __ZN23InterfaceActionInvoker2IP12Il2CppObjectS1_E6InvokeEjP11Il2CppClassS1_S1_S1_ (<anonymous>:wasm-function[16556]:0x4f501a)
    at dynCall_viiiii (<anonymous>:wasm-function[39016]:0x8a8f11)
    at Object.dynCall_viiiii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:24047:41)
    at invoke_viiiii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:16508:27)
    at _U3CParseMessageU3Ed__37_MoveNext_m961408E7C092E417F72BF3DDE3409B849D3FED26_gshared (<anonymous>:wasm-function[25082]:0x661e49)
    at __ZN23InterfaceActionInvoker06InvokeEjP11Il2CppClassP12Il2CppObject (<anonymous>:wasm-function[14281]:0x49fa38)
    at dynCall_viii (<anonymous>:wasm-function[39012]:0x8a8eaf)
    at Object.dynCall_viii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:24027:39)
    at invoke_viii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:16468:25)
    at _AsyncVoidMethodBuilder_Start_TisRuntimeObject_m8590BDB280C38FD9D41163DF39805FFA6EA8F508_gshared (<anonymous>:wasm-function[20974]:0x597c73)
    at __Z139AsyncVoidMethodBuilder_Start_TisU3CParseMessageU3Ed__37_tD1CFFCBA0DEE11C960CC79E46042EA00C0374AB2_m49937871A6FFD69FA0DD71EEC151C468CF0E6E50P64AsyncVoidMethodBuilder_t44E3C9B52B019BB5BDCC0E1BB83188B536161CFFPP65U3CParseMessageU3Ed__37_tD1CFFCBA0DEE11C960CC79E46042EA00C0374AB2PK10MethodInfo (<anonymous>:wasm-function[25122]:0x665174)
    at _Room_1_ParseMessage_m652746ACA553F31780383C8DBC1D3D6CFB594C95_gshared (<anonymous>:wasm-function[25119]:0x665120)
    at _Room_1_U3CSetConnectionU3Eb__25_2_m32611B5D6169915CABD3BC495839932E92702EF8_gshared (<anonymous>:wasm-function[25127]:0x6652c1)
    at _OnChangeEventHandler_Invoke_m03FBDEEBF2D4821CC9EA1180A8CB8606CC0DE738 (<anonymous>:wasm-function[16958]:0x50a90b)
    at _WebSocket_DelegateOnMessageEvent_mF14DAEE5729B03D82FAB1C330E25C2AB445DB6CB (<anonymous>:wasm-function[22958]:0x5f6c90)
    at _WebSocketFactory_DelegateOnMessageEvent_m557BCF08A8C8CD3E0BE9FE4517E13B5E14162D83 (<anonymous>:wasm-function[22969]:0x5f710a)
    at dynCall_viiii (<anonymous>:wasm-function[39015]:0x8a8ef6)
    at Object.dynCall_viiii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:24042:40)
    at invoke_viiii (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:16498:26)
    at _ReversePInvokeWrapper_WebSocketFactory_DelegateOnMessageEvent_m557BCF08A8C8CD3E0BE9FE4517E13B5E14162D83 (<anonymous>:wasm-function[22968]:0x5f700c)
    at dynCall_viii (<anonymous>:wasm-function[39012]:0x8a8eaf)
    at blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:24027:39
    at Object.dynCall (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:366:35)
    at WebSocket.<anonymous> (blob:https://socket.website.com/e6296834-adc2-4891-bead-9fec51d1e47d:3685:13)

about the bufffer, I will try not to connect to the room and check the heap memory again :D

btw, every still good in 0.13 version, except the map schema ^_^ 0.14 every thing work ok on vuejs but fail in WEBGL now :(

posted in Questions & Help • 17 Sept 2020, 16:17
Convert Array of Client to Object of Client

Hi,
I have an issue about find specific client for sending message. Now this.clients return an array of objects and think about 500 players seperate to 100 group need to private chat each other.
Fastest Solution for this ChatBox is save Client Object to each Player and use this to send.
But I think this is the course of Client leave room but the Web Socket not disconnect in https://github.com/colyseus/colyseus/issues/361
If I loop in the array of 500 client to find correct clients ID and send each message (1s/mess), this will be a nightmare for game performance.
It would be easier if Room can get specific client with id and send it with this.clients[id].send

posted in Questions & Help • 20 Oct 2020, 07:56

© 2023 Endel Dreyer