Navigation

    • Register
    • Login
    • Search
    • Categories
    • Popular
    • Users
    1. Home
    2. dpastorini
    • Continue chat with dpastorini
    • Start new chat with dpastorini
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups
    Save
    Saving

    Damian Pastorini

    @dpastorini

    16
    Reputation
    58
    Posts
    1137
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    dpastorini Follow

    Posts made by dpastorini

    • RE: tournaments in colyseus ?

      Still the same for the status, you can persist a flag if the user is logged or not, but all this will depend entirely on your implementation, you could even not save that if all the players are in the same room you can validate that by looking on your state players.

      posted in General Discussion
      dpastorini
    • RE: tournaments in colyseus ?

      hi @ttcong194 , I think you could have more options to implement the same game logic, I would recommend to join discord, check with the community what's the better approach, do some tests, etc. :)

      posted in General Discussion
      dpastorini
    • RE: tournaments in colyseus ?

      Hi @ttcong194 , ok, point by point:

      Is it possible for client to join 2 room at same time?

      Yes, clients can join as many rooms as you like.

      And how to keep track the result from Room2 and send back to Room1 in order to update the result for each client and continue create room2 for winners ?

      There's none direct link between rooms but you can use some work around for the flow you are looking for. For example, one way will be (considering you can connect and disconnect to rooms at will):
      client connects to room1 > find a match and connects to play in room 2 (disconnects from room1) > after the match finish (let say the client won), you persist the data somewhere (redis, mysql, whatever) > connects back to room1 > but this time the player data will load the last match result.
      This would 1 way, you can find tons others (and some probably better).

      Hope this helps!

      posted in General Discussion
      dpastorini
    • RE: tournaments in colyseus ?

      hi @ttcong194 , that's a really generic question, it will all depend on your game logic and the type of tournament you like to create.
      In any case there's none recipe for that, I would recommend to check on split matches by rooms (in which you can set a max users limit), and then use a general one to keep track of the general tournament progress (users can be connected to multiple rooms at the same time).

      Hope this give you some ideas.

      posted in General Discussion
      dpastorini
    • RE: Reldens - MMORPG Platform

      New beta released!

      https://www.reldens.com/beta-15-released

      posted in Showcase
      dpastorini
    • RE: Reldens - MMORPG Platform

      Hello everyone!

      Long time without post any updates and that's because this is a big one.
      I've created two new websites, one for me dwdeveloper.com, and one for the project reldens.com
      Along with this I've also deployed a new beta of the project: v4.0.0-beta.14 which includes a lot of new features!

      The main ones:

      • Inventory system.
      • Equipment.
      • Improvements on responsive screen and mobile experience.
      • A bit better performance related to some recursive unneeded queries to the database.
      • And a lot of other changes that you can check on the change log.

      For last I've also created accounts on Patreon and Ko-fi so any support will be really appreciated, this project can be a reality sooner if I can get any support.
      Obviously by support I never mean only money, I'm also looking for anyone that would like to collaborate on the graphics side and improve the demo.

      Any feedback will be appreciated! I've put a lot of effort on this and I will keep doing it! So I hope you like it!

      Regards,
      Damian

      posted in Showcase
      dpastorini
    • RE: Shoot 42 - Texas 42 Domino Game

      NICE!! Congrats! looks really good!

      posted in Showcase
      dpastorini
    • RE: Python Flask with Colyseus

      @spencerwf-0 you should join Colyseus discord :) great community! you will find a lot of help and tips there :)

      posted in Questions & Help
      dpastorini
    • RE: Reldens - MMORPG Platform

      Some time without publish a new release, so here's beta.11!

      • GitHub: https://github.com/damian-pastorini/reldens
      • NPM: https://www.npmjs.com/package/reldens
      • Demo: http://dev.reldens.com/
      • Installation guide: https://github.com/damian-pastorini/reldens/wiki/New-v4.0.0-beta.x-Installation
      • Discord: https://discord.gg/HuJMxUY

      What's new on this beta?

      • Made bundler optional and created an await class for the original process.
      • Packages updates.
      • Fixed issues from GitHub #54, #60, #62, #63.
      • Fixed monitor and included authentication.
      • Exported modules @reldens/utils and @reldens/storage.
      • Included SQL script for upgrade from beta.8 to beta.9.
      • PvE, PvP, different attacks short and long distance are fully working, though there still some improvements to be made these are fully operational.
      • Pathfinder was improved and pathfinder layers were included.

      Here's the last video:

      posted in Showcase
      dpastorini
    • RE: Persist room session even if browser is refreshed

      Hi @endel , @codestitch , side-note, beside the allowReconnection I though some additional will be required to make it work, like express-session or so? https://www.npmjs.com/package/express-session
      Here is the related topic: https://discuss.colyseus.io/topic/139/persistent-sessions/4

      • I think https://github.com/endel/colyseus-express-session this is what you need @codestitch
      posted in Questions & Help
      dpastorini