Hi, I have just read the documentation to see what are the aproaches of the server with regards to net code problems like lag, interpolation, timeouts etc, but I have found nothing. Anyone knows what is the aproach Colisseuss uses? In the docs only appears a diagram saying that client-server shares state through a series of buffers, but what happens if clients have diferents lags? or what about client-prediction and reconciliation, etc.
Net code lag/interpolation (sovled)
If I remember correct, there's a white paper of Colyseus in which discussed about lag.
Let me see...