Unity client fails to connect on iOS

Tested on the latest Unity client (0.14.4): When ran on an iOS device, the join room task returned by Client.JoinOrCreate always finish immediately with Faulted status. No connection attempt is received on server-side (running Colyseus 0.14.13).

When running inside Unity Editor on MacOS, Colyseus Unity client is still able to connect.

Hi there!

I wanted to check on your issue and if it was resolved when migrating to the latest Unity SDK 0.14.5: https://github.com/colyseus/colyseus-unity3d/releases/tag/0.14.5

Let me know if the issue persists, thank you!