Unity WebGL :TypeError: Cannot read property 'readyState' of undefined at _WebSockedSEnd
lucks last edited by lucks
I have an error that when the socket is closed it throws the client in webgl and it freezes.
"TypeError: Cannot read property 'readyState' of undefined at _WebSockedSend "
Unity 2020.1.11 f1
colyseus : 0.14
Hi @lucks, thanks for letting me know.
Can you please try this
Assets/Plugins/WebSocket/WebSocket.jslib) and check if that works? https://gist.github.com/endel/504705002901e2e4218fdfa5b20fff49
This error seems to be that a
room.Send()is being performed on a closed connection. The
OnLeaveevent should probably have fired before, isn't it?
Let me know if that fixes the client-side issue!
lucks last edited by
Thank you very much, it worked perfectly.