Unity WebGL :TypeError: Cannot read property 'readyState' of undefined at _WebSockedSEnd
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I have an error that when the socket is closed it throws the client in webgl and it freezes.
"TypeError: Cannot read property 'readyState' of undefined at _WebSockedSend "Unity 2020.1.11 f1
colyseus : 0.14
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Hi @lucks, thanks for letting me know.
Can you please try this
WebSocket.jslib
(Assets/Plugins/WebSocket/WebSocket.jslib
) and check if that works? https://gist.github.com/endel/504705002901e2e4218fdfa5b20fff49This error seems to be that a
room.Send()
is being performed on a closed connection. TheOnLeave
event should probably have fired before, isn't it?Let me know if that fixes the client-side issue!
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Thank you very much, it worked perfectly.