I face an annoy problem when run 4 game projects in 1 server.
Let call them A in port 2000, B in port 2500, C in port 3000, D in port 3500.
Player will join A as a Lobby for friend list and announcements, profiles ...
Then player choose Game B, client will connect to Game B when Game A still connect. Everything fine here.
But when leave Game B and connect to Game C (already have big room for everyone), Game C send error "room id already full" but just one player connect to this room.
I try Create game C, its still work. But join or joinOrCreate or joinById meet the same error.
here is the onCreate config:
this.setState(new State()); this.maxClients = 1024; this.autoDispose = false; this.setSeatReservationTime(60);
I cant debug because this error from Socket library and I surely can't understand any code in that.
Please help me, any suggest can save my project here.