Hi I have developed my complete game flow with Cocos creator but when I am trying the same with Unity getting this error while joining a room on remote server. But the same Unity client is also working with local server, (not with remote server).
And Javascript client is working with both.
Please help me figure out whats happening.
MatchMakeException: Unable to connect to the remote server
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0)
System.Runtime.CompilerServices.TaskAwaiter1[TResult].GetResult () (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Colyseus.Client+<ConsumeSeatReservation>d__15
1[T].MoveNext () (at Assets/Plugins/Colyseus/Client.cs:188)
--- End of stack trace from previous location where exception was thrown ---