Have you tried using Colyseus on Amazon Beanstalk (or Microsoft Azure, Google Cloud...)? They say it can autoscale, and has everything Heroku has...
Since scaling and operating tasks are nightmare for small devs like me, what do you guys think about using Amazon Beanstalk or alike services for realtime multiplayer game?
Is it like, we just code the serverside (using Colyseus) with one server instance in mind (no more caring about clusters, horizontal scaling...), and let Amazon Beanstalk do the rest?
Looking forward to your opinions!
Realtime Multiplayer Game on Amazon Beanstalk