@halome Yup, do it like that you can raise the security bar of your game, if you want to use navagent, you should take a look at Unity headless master server :D
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Posts made by tng2903
RE: Unity3d request position at time
posted in Questions & Help •
RE: Unity3d request position at time
posted in Questions & Help •
I'm totally new to Colyseus but I've worked on multiplayer games for a while, and here is my idea about your problem: server calculate, client do.
In your particular scenario, it should be step like these:
- Player clicked on location, Client send the action (clicked, [location]) to server
- Server process, so at time 0.2s, player model will be at x, which direction like so, speed like so, send that information (0.2, [x], [dir],[speed]) to user
- Client display those information, and wait for next move from server
Then, no matter how many clients connected to your server, they will received the same game state