thanks for your answer!!
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Posts made by TheRedHead
OnMessage vs OnChange Based Performance
posted in Questions & Help •
Hello guys,
I am new to using Colyseus, and I am making a turn based game.
I have a question about good practices for good performance.
When produces a turn change, or to communicate that there is a winner...
how should it be done? Is it better to deal with broadcast messages to all users or put a room.state.onChange callback on the client side and hear changes in different status properties?
Regards.