Right now you are not able to. You can, however, client.send()
specific parts to specific clients so the knowledge remains private.
Best posts made by seiyria
RE: Sync part of state with only one client
posted in Questions & Help •
Land of the Rair
posted in Showcase •
Hey folks!
I've been working on a multiplayer rpg using colyseus. You can find it at https://rair.land. It's pretty old-style, and it currently looks like this:
I make use of colyseus by making each room correspond to a map in the world. That way, empty maps aren't loaded or taking any resources. Rooms with fewer players will still take fewer resources than a normal, populated one, since anything not near a player slows down significantly. The loot on the ground is persistent, same with boss timers, so you can't cheat the system.
RE: Restore room handlers after server restart
posted in Questions & Help •
One thing you can do is set room.autoDispose to false, which will let it keep going after all users have disconnected.