Thank you!
Posts made by newbee
Hi,
In Colyseus examples called "02-state-handler", in the related html file (02-state-handler.html) I read the code:
room.state.players.onAdd = function (player, sessionId) {...}
Well as every player has access to others' session id, cheating is possible (in this example, with movePlayer finding player by session id to update state). What is best approach in Colyseus way to avoid this type of cheating if a player sends a request using another players session id please?
Hi, I've dropped Photon to use Colyseus because it is free! :-) Demos are great but I still can't figure out a simple movement and player spawning in Unity by looking into demos (Tank, MMO, etc.). I was looking for something like the Photon tutorial on their site where there is step by step instructions to create a working simple 3rd person shooter with player spawning and shooting interaction. Is there any such tutorial for Colyseus? Youtude didn't show any one too. Thanks.