I’ve decreased the patch rate from the default 50ms to 16.7ms so things get updated quicker on the front end. So far everything seems fine when I test it, but is there a trade off to decreasing the patch rate that I should be aware of?
Posts made by nameless
I'm fairly new to colyseus arena but the game that I'm currently testing works great if both players have a good internet connection, but if one player's connection is slow things start to lag extremely badly and they don't get kicked. Would the best way to fix this be to lower the ping interval because it seems like the default of 3000ms is too forgiving to kick them when their connection is slow. What would be the ideal middle ground so players don't get kicked too often but also aren't allowed to play if they're lagging too much?