Yeah, now I don't get that error anymore, I've got some other errors, probably only caused by my old this.send(client, message) functions. When I'm done upgrading all my code we'll know for sure, but for now it seems fixed. Thanks!
Edit:
Yeah, it's fixed. Thank you again!
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RE: Strange error 'code = 12, error = "ossil-" ' on Defold when joining server
posted in Questions & Help •
Strange error 'code = 12, error = "ossil-" ' on Defold when joining server
posted in Questions & Help •
Hello, I've upgraded colyseus from 0.12.x to 0.13 both on my game server and client (made with defold), now I'm getting this strange error as soon as I join the server:
Error
DEBUG:SCRIPT: join error in chars_select:
DEBUG:SCRIPT:
{ --[[000001A7D6D041C0]]
code = 12,
error = "ossil-"
}
Generated by this code:
client:join_or_create("authroom", {username = username, password = password }, function(err, room2)
if (err ~= nil) then
print("join error in chars_select: ")
pprint(err)
return
end
isConnected = true
room = room2
return
end)
Then nothing happens until I close the client, and only in that moment, the server closes the Room.
I've tried to find some reference to this error code or description. The only thing I've found is that, maybe, 12 equals with "room left". I got it from github repo search, looking for "code 12".
Does anyone know what's happening to my game?
Thank you in advance!
Edit
could ossil be Fossil?