@coco Yep just did that refractor & got size to 6 bytes per player.
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Posts made by lambrohan
RE: Reducing Binary Message Size (amazing)
posted in Questions & Help •
RE: Reducing Binary Message Size (amazing)
posted in Questions & Help •
As the players increase this size will keep on increasing. So as players increase and this snake sections increase the size will also increase. Will it be able to manage 500 concurrent players with such approach?
RE: Reducing Binary Message Size (amazing)
posted in Questions & Help •
Dude, you're a saviour! I'll start implementing this right away.
RE: Reducing Binary Message Size (amazing)
posted in Questions & Help •
@coco Thanks! Let me know if you need anything.
Reducing Binary Message Size (amazing)
posted in Questions & Help •
Hi, I'm building a game like Snake.io or Slither.io using colyseus & phaser.
The binary message size per message is increasing around 1Kb
only with one player.
https://imgur.com/najWpxN.png
Here are the schema classes. Please help me regarding ways to improve this.
export class MyRoomState extends Schema {
@type({ map: PlayerState })
players: MapSchema<PlayerState> = new MapSchema<PlayerState>();
@type({ map: Food })
foodItems: MapSchema<Food> = new MapSchema<Food>();
}
export class PlayerState extends Schema {
@type('string')
publicAddress: string;
@type('string')
sessionId: string;
@type('int16')
x: number;
@type('int16')
y: number;
@type('int16')
score: number;
@type('int16')
angle: number = 0;
@type('int8')
snakeLength: number = 0;
@type([SnakeSection])
sections: ArraySchema<SnakeSection>;
export class SnakeSection extends Schema {
constructor(x: number, y: number) {
super();
this.x = x;
this.y = y;
}
@type('int16')
x: number;
@type('int16')
y: number;
setTo(x: number, y: number) {
this.x = x;
this.y = y;
}
}