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kragil

@kragil

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Joined 17 May 2021, 10:28 Last Online 19 Jun 2021, 05:34

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Posts made by kragil

RE: Async authoritative turn-based multiplayer in scope for Colyseus? (sovled)

Hey, thanks for your answer! After two weeks I just thought this community is not really helpful and looked elsewhere.

There is a lot of really useful information in your post. I will really take it to heart. I have come to a similar conclusion, will probably use my own REST server or a parse-server. Colyseus is not really useful for this kind of server, but they don't tell you that ;-)

Thanks again!

posted in Questions & Help • 13 Jun 2021, 12:04
Async authoritative turn-based multiplayer in scope for Colyseus? (sovled)

Hello,

I am new here:
Is Colyseus a good fit for a game where player1 can just start their turn and go offline, then another player can decide to pick up that game and play with player1 and go offline again. The turns could be fairly big (few MB maybe).

From what I have read it seems Colyseus is geared more towards real-time and games where people start at the same time, but it also says it would be very flexible. My fear is that Colyseus could hard to work with and that it would not scale well for this type of game. Am I right?

So would something like this be easy to implement in Colyseus, and what would the best practice be?

posted in Questions & Help • 17 May 2021, 10:40

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