Navigation

    • Register
    • Login
    • Search
    • Categories
    • Popular
    • Users
    1. Home
    2. gioragutt
    • Continue chat with gioragutt
    • Start new chat with gioragutt
    • Flag Profile
    • Block User
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups
    Save
    Saving

    gioragutt

    @gioragutt

    0
    Reputation
    3
    Posts
    51
    Profile views
    0
    Followers
    0
    Following
    Joined Last Online

    gioragutt Follow

    Posts made by gioragutt

    • RE: Creating a room from another room?

      Found sort of a solution - use RegisteredHandler's create event to subscribe to the room's event.
      The changes can be found here.

      I wanna make an important note here:

      Creating an async main method in index.ts and awaiting gameServer.register was crucial.

      posted in Questions & Help
      gioragutt
    • Creating a room from another room?

      I have a flow that when a client enters the game, I use getAllAvailableRooms to get all game lobbies a client can join, or allow him to create a new one (See the PR I sent to colyseus).

      After they join a game lobby, they basically join a GameLobby room, which waits until all clients are ready and the owner presses Start and the game should then start.

      My idea is that I should be able to create a room from inside the onMessage function,
      which would in turn give me the newly created roomId, which I can broadcast to my players with a start_game action.

      But unfortunately, a room cannot access the matchmaker...

      Given that - how would you go and make something like that?

      Btw, this is the repo for code example and references.

      posted in Questions & Help
      gioragutt
    • Metadata is not readable on Unity3D client

      As stated here, When trying to get AvailableRooms in the unity client, the metadata field does not deserialise correctly.

      posted in Questions & Help
      gioragutt