@talothman I had a similar issue. I realized that the client is trying to instantiate the player twice. Add this to the top of your OnPlayerChange in the "add" opratin:
if (players.ContainsKey(changePathId)) { return; }
@talothman I had a similar issue. I realized that the client is trying to instantiate the player twice. Add this to the top of your OnPlayerChange in the "add" opratin:
if (players.ContainsKey(changePathId)) { return; }