Navigation

    • Register
    • Login
    • Search
    • Categories
    • Popular
    • Users
    1. Home
    2. diericx
    3. Best
    • Continue chat with diericx
    • Start new chat with diericx
    • Flag Profile
    • block_user
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Best posts made by diericx

    • RE: Unity Client Broken? (SOLVED)

      @talothman I had a similar issue. I realized that the client is trying to instantiate the player twice. Add this to the top of your OnPlayerChange in the "add" opratin:

      if (players.ContainsKey(changePathId)) { return; }

      posted in Questions & Help
      diericx