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Best posts made by diericx

RE: Unity Client Broken? (SOLVED)

@talothman I had a similar issue. I realized that the client is trying to instantiate the player twice. Add this to the top of your OnPlayerChange in the "add" opratin:

if (players.ContainsKey(changePathId)) { return; }

posted in Questions & Help • 16 Mar 2018, 11:32

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