Ok, thank you. Oh yeah, I did actually figure it this way, but in this case, I'm worried about performance, as it would need to do 7x (10x, if I would also include the scale) more callback calls as if it would just return the array. So the string solution does work ok (.split('|')/.join('|')), but it sends/receives more bits of data.
Mean, for now, there is no way to hack around, so I would be able to get an array in "one batch"?
Posts made by bobalazek
RE: Listen to non-primitive variables
posted in Questions & Help •
Listen to non-primitive variables
posted in Questions & Help •
Hey!
I have a question regarding the .listen method for coloseus.js client.
So, the thing is, that I send the current position & rotation to the server, which looks something like this:
serverRoom.send({
action: 'entity:transform:update',
detail: {
id: mesh.id,
transformMatrix: [
meshTransform.position.x,
meshTransform.position.y,
meshTransform.position.z,
meshTransform.rotation.x,
meshTransform.rotation.y,
meshTransform.rotation.z,
meshTransform.rotation.w,
],
},
});
my room's state looks something like this:
public onInit (options) {
this.setState({
entities: {}, // key_id: { id: 1, transformMatrix: [0,0,0,0,0,0,0] }
});
}
Now, I want to listen for changes of other entities like that:
serverRoom.listen('entities/:id/transformMatrix', (change: DataChange) => {
// listen for changes
});
But that doesn't seem to work (it only fires for the first add operation & the remove operation; It doesn't ever fire the replace operation), if the transformMatrix variable is an array. My temporary workaround is, to set it to a string, and also send the transformMatrix as a string.
Is there a way I could get the array inside the serverRoom.listen()
method?