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    Best posts made by Berkays

    Use of Client.Recv function in Unity3D

    The unity client works perfectly if i put the code snippet below just after the yield return StartCoroutine(client.Connect());

    while (true)
    {
        client.Recv();
        yield return 0;
    }
    

    If i don't use this code, then the client doesn't even connect to the server let alone creating a room.

    posted in Questions & Help •