Navigation

  • Recent
  • Tags
  • Users
  • Search
  • Login
Colyseus
  • Login
  • Search
  • Recent
  • Tags
  • Users

Documentation GitHub

We're migrating to GitHub Discussions. This forum does not accept new registrations since April 6, 2023.
  1. Home
  2. Ashtonkase Cybrat Joe
  3. Posts
  • Profile
  • More
    • Continue chat with Ashtonkase Cybrat Joe
    • Flag Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

Posts made by Ashtonkase Cybrat Joe

RE: Colyseus Client for Godot Engine?

Thank you for the quick response,apologies for the flipped question.For some reason ios browser flipped it.

I think the best way to avoid such casts on godot is to implement it using GDScript (godot scripting language similar to python).
I will leave the thread open just in case anyone implements it in the future, but i will attempt to do this as websockets are now available on the godot engine out of the box(development version 3.1-dev).

posted in Questions & Help • 11 May 2018, 16:02
Colyseus Client for Godot Engine?

colyseus of implementation engine godot any

posted in Questions & Help • 4 May 2018, 09:20

© 2023 Endel Dreyer