<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[请问在客户端(Unity3d)要如何使用LobbyRoom?]]></title><description><![CDATA[<p>在u3d中定义Room要用泛型的方式。<br />
<code>private static ColyseusRoom&lt;LobbyRoom&gt; _room = null;</code></p>
<p>但客户端中并没有定义LobbyRoom这个类，在文档中有看到，“LobbyRoom 将改为使用 state.@filter()”<br />
但也找不到定义的State，不清楚是取消了吗？也就是要自己去Schema去实现？</p>
<p><code>public partial class MyRoomState : Schema</code></p>
]]></description><link>http://discuss.colyseus.io/topic/831/请问在客户端-unity3d-要如何使用lobbyroom</link><generator>RSS for Node</generator><lastBuildDate>Tue, 14 Apr 2026 16:02:09 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/831.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 12 Nov 2022 08:04:47 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to 请问在客户端(Unity3d)要如何使用LobbyRoom? on Invalid Date]]></title><description><![CDATA[<p>在u3d中定义Room要用泛型的方式。<br />
<code>private static ColyseusRoom&lt;LobbyRoom&gt; _room = null;</code></p>
<p>但客户端中并没有定义LobbyRoom这个类，在文档中有看到，“LobbyRoom 将改为使用 state.@filter()”<br />
但也找不到定义的State，不清楚是取消了吗？也就是要自己去Schema去实现？</p>
<p><code>public partial class MyRoomState : Schema</code></p>
]]></description><link>http://discuss.colyseus.io/post/2232</link><guid isPermaLink="true">http://discuss.colyseus.io/post/2232</guid><dc:creator><![CDATA[yty]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to 请问在客户端(Unity3d)要如何使用LobbyRoom? on Invalid Date]]></title><description><![CDATA[<p><code>LobbyRoom</code> is a room defined on <a href="https://github.com/colyseus/colyseus/blob/master/packages/core/src/rooms/LobbyRoom.ts" rel="nofollow">server side</a>.<br />
You define rooms on server side and <a href="https://docs.colyseus.io/colyseus/client/client/#join-roomname-string-options-any" rel="nofollow">join them</a> on client side.</p>
]]></description><link>http://discuss.colyseus.io/post/2233</link><guid isPermaLink="true">http://discuss.colyseus.io/post/2233</guid><dc:creator><![CDATA[COCO]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to 请问在客户端(Unity3d)要如何使用LobbyRoom? on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/3091">@yty</a> said in <a href="/post/2232">请问在客户端(Unity3d)要如何使用LobbyRoom?</a>:</p>
<blockquote>
<p>“LobbyRoom 将改为使用 state</p>
</blockquote>
<p>这里说的是LobbyRoom的房间消息更新方式.</p>
]]></description><link>http://discuss.colyseus.io/post/2234</link><guid isPermaLink="true">http://discuss.colyseus.io/post/2234</guid><dc:creator><![CDATA[COCO]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>