Hello, I am building a lobby where a player creates a room and the rest of the players join.
There are various cases that a users cannot join the created room, for example he is already joined, he's entered a wrong password, or the game has already started, etc.
I check and return false on the requestJoin method on these cases, but I can't see a way to also send an explanation back to the user: using this.send(client, {}) does not work, since the user is not yet connected so no client yet. Is there a way to send a specific error message to the user? Right now he receives a generic error on the client.onError listener, "Failed to join invalid room XXXX".
Could we either have an option to return an object on requestJoin instead of boolean that contains both ( for example { success: false, message: "Wrong password entered"} ) or influence the error message that the client will get from inside the requestJoin method? The message to return could be pre-defined so the client API also knows that request to join is denied either on response === false, or on response.success === false
PS: Also saw this is an open issue on github as well: #226, but I thought I'd post here as well, as this isn't really an issue or a bug