Cant get Unity client to connect to server
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Hi, I am trying to build a chat system with unity3d but I can't seem to get client to join the room.
What am I doing wrong?
Here is my code:
`using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using Colyseus; using UnityEngine.UI; using GameDevWare.Serialization; using GameDevWare.Serialization.MessagePack; public class ColyseusClient : MonoBehaviour { Client client; Room room; public InputField input; public Button button; public string serverName = "localhost"; public string port = "8080"; public string roomName = "chat"; // map of players Dictionary<string, GameObject> players = new Dictionary<string, GameObject>(); // Use this for initialization IEnumerator Start () { String uri = "ws://" + serverName + ":" + port; Debug.Log (uri); client = new Client(uri); client.OnOpen += OnOpenHandler; client.OnClose += OnCloseHandler; Debug.Log ("Let's connect the client!"); yield return StartCoroutine(client.Connect()); Debug.Log ("Let's join the room!"); room = client.Join(roomName, new Dictionary<string, object>() { { "create", true } }); room.OnReadyToConnect += (sender, e) => { Debug.Log("Ready to connect to room!"); StartCoroutine (room.Connect ()); }; room.OnJoin += OnRoomJoinHandler; room.OnMessage += OnMessageHandler; } void OnOpenHandler (object sender, EventArgs e) { Debug.Log("Connected to server. Client id: " + client.id); } void OnCloseHandler (object sender, EventArgs e) { Debug.Log ("Connection closed"); } void OnRoomJoinHandler (object sender, EventArgs e) { Debug.Log("Joined room successfully."); } void OnMessageHandler (object sender, MessageEventArgs e) { var message = (IndexedDictionary<string, object>) e.message; Debug.Log(e.message); } void OnApplicationQuit() { // Make sure client will disconnect from the server room.Leave (); client.Close (); } }
`
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What does the console print? And did you assign the script to a Gameobject?