Hi I'm using unity client,
On the server-side I set
constructor() {
super();
this.setState({
players: {},
messages: [],
turn: 0
});
}
update() {
for (var id in this.state.players) {
this.state.players[id].score += 1;
}
}
In the client side how to listen to changes on player scores?
I tried those code but can't get it done, examples:
room.Listen("players/:id/score", change => {
print("Operation " + change.operation);
print("New player update " + change.value);
foreach (var key in change.path.Keys)
{
print(string.Format("{0}: {1}", key, change.path[key]));
}
});
or
room.Listen("players/:id/:*", change =>
{
print("Operation " + change.operation);
print("New player update " + change.value);
foreach (var key in change.path.Keys)
{
print(string.Format("{0}: {1}", key, change.path[key]));
}
});