<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Can Colyseus store user data?]]></title><description><![CDATA[<p>Can Colyseus store user data?</p>
]]></description><link>http://discuss.colyseus.io/topic/451/can-colyseus-store-user-data</link><generator>RSS for Node</generator><lastBuildDate>Thu, 18 Jun 2026 07:35:05 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/451.rss" rel="self" type="application/rss+xml"/><pubDate>Sat, 27 Mar 2021 11:31:24 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Can Colyseus store user data? on Invalid Date]]></title><description><![CDATA[<p>Can Colyseus store user data?</p>
]]></description><link>http://discuss.colyseus.io/post/1457</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1457</guid><dc:creator><![CDATA[gamedeveop]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Can Colyseus store user data? on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/786">@gamedeveop</a><br />
Being a Colyseus newb myself I still believe you are thinking about colyseus the wrong way. It is a way of distributing state to players as well as handling some common scenarios around that, such as joining, waiting for and finding groups. Storing user data is not one of them. Store that in your favourite cloud storage and just load it in the client or server as needed.</p>
]]></description><link>http://discuss.colyseus.io/post/1459</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1459</guid><dc:creator><![CDATA[AllNamesRTaken]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Can Colyseus store user data? on Invalid Date]]></title><description><![CDATA[<p>Tutorial?</p>
]]></description><link>http://discuss.colyseus.io/post/1462</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1462</guid><dc:creator><![CDATA[gamedeveop]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Reply to Can Colyseus store user data? on Invalid Date]]></title><description><![CDATA[<p><a class="plugin-mentions-user plugin-mentions-a" href="http://discuss.colyseus.io/uid/786">@gamedeveop</a> hi, you can try to use parse platform (open source project on node.js) for storing user data</p>
]]></description><link>http://discuss.colyseus.io/post/1474</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1474</guid><dc:creator><![CDATA[formatCvt]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>