<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[[UNITY] How to create new Scene and match client join]]></title><description><![CDATA[<p>I already have many room and client can connected to every room, now in unity i want to create new Scene. But i dont know how to match client join Scene exactly which client choose.</p>
<p>Please give some recommanded thing to do this</p>
<p>thank all.</p>
]]></description><link>http://discuss.colyseus.io/topic/409/unity-how-to-create-new-scene-and-match-client-join</link><generator>RSS for Node</generator><lastBuildDate>Wed, 15 Jul 2026 20:25:38 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/409.rss" rel="self" type="application/rss+xml"/><pubDate>Fri, 16 Oct 2020 02:08:00 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to [UNITY] How to create new Scene and match client join on Invalid Date]]></title><description><![CDATA[<p>I already have many room and client can connected to every room, now in unity i want to create new Scene. But i dont know how to match client join Scene exactly which client choose.</p>
<p>Please give some recommanded thing to do this</p>
<p>thank all.</p>
]]></description><link>http://discuss.colyseus.io/post/1349</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1349</guid><dc:creator><![CDATA[lqvinh2]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>