<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Land of the Rair]]></title><description><![CDATA[<p>Hey folks!</p>
<p>I've been working on a multiplayer rpg using colyseus. You can find it at <a href="https://rair.land" rel="nofollow">https://rair.land</a>. It's pretty old-style, and it currently looks like this:</p>
<p><img src="https://i.imgur.com/a77Uv1E.png" alt="alt text" class="img-responsive img-markdown" /></p>
<p>I make use of colyseus by making each room correspond to a map in the world. That way, empty maps aren't loaded or taking any resources. Rooms with fewer players will still take fewer resources than a normal, populated one, since anything not near a player slows down significantly. The loot on the ground is persistent, same with boss timers, so you can't cheat the system.</p>
]]></description><link>http://discuss.colyseus.io/topic/4/land-of-the-rair</link><generator>RSS for Node</generator><lastBuildDate>Tue, 21 Jul 2026 20:38:59 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/4.rss" rel="self" type="application/rss+xml"/><pubDate>Wed, 18 Oct 2017 18:49:26 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Land of the Rair on Mon, 01 Oct 2018 00:54:37 GMT]]></title><description><![CDATA[<p>Hey folks!</p>
<p>I've been working on a multiplayer rpg using colyseus. You can find it at <a href="https://rair.land" rel="nofollow">https://rair.land</a>. It's pretty old-style, and it currently looks like this:</p>
<p><img src="https://i.imgur.com/a77Uv1E.png" alt="alt text" class="img-responsive img-markdown" /></p>
<p>I make use of colyseus by making each room correspond to a map in the world. That way, empty maps aren't loaded or taking any resources. Rooms with fewer players will still take fewer resources than a normal, populated one, since anything not near a player slows down significantly. The loot on the ground is persistent, same with boss timers, so you can't cheat the system.</p>
]]></description><link>http://discuss.colyseus.io/post/4</link><guid isPermaLink="true">http://discuss.colyseus.io/post/4</guid><dc:creator><![CDATA[seiyria]]></dc:creator><pubDate>Mon, 01 Oct 2018 00:54:37 GMT</pubDate></item></channel></rss>