<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Instantiate different rooms from the client without defining each room id]]></title><description><![CDATA[<p>Is there a way to instantiate different rooms from the client without defining each room id? What I want to achieve is for the players to be able to create their own rooms. I know that the client.joinOrCreate would create a new room only when the room id is defined on the server like this:<br />
gameServer.define('roomId', Room);</p>
<p>How can I create different rooms from the client-side without having to define each id? I want the client to be able to create rooms with any id without defining that id explicitly in the server.</p>
]]></description><link>http://discuss.colyseus.io/topic/381/instantiate-different-rooms-from-the-client-without-defining-each-room-id</link><generator>RSS for Node</generator><lastBuildDate>Mon, 20 Apr 2026 18:14:52 GMT</lastBuildDate><atom:link href="http://discuss.colyseus.io/topic/381.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 04 Jun 2020 19:03:20 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Instantiate different rooms from the client without defining each room id on Thu, 04 Jun 2020 19:04:59 GMT]]></title><description><![CDATA[<p>Is there a way to instantiate different rooms from the client without defining each room id? What I want to achieve is for the players to be able to create their own rooms. I know that the client.joinOrCreate would create a new room only when the room id is defined on the server like this:<br />
gameServer.define('roomId', Room);</p>
<p>How can I create different rooms from the client-side without having to define each id? I want the client to be able to create rooms with any id without defining that id explicitly in the server.</p>
]]></description><link>http://discuss.colyseus.io/post/1254</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1254</guid><dc:creator><![CDATA[virtumonde]]></dc:creator><pubDate>Thu, 04 Jun 2020 19:04:59 GMT</pubDate></item><item><title><![CDATA[Reply to Instantiate different rooms from the client without defining each room id on Invalid Date]]></title><description><![CDATA[<p>Clone of <a href="https://discuss.colyseus.io/topic/345/is-it-possible-to-run-joinorcreatebyid/2" rel="nofollow">https://discuss.colyseus.io/topic/345/is-it-possible-to-run-joinorcreatebyid/2</a></p>
]]></description><link>http://discuss.colyseus.io/post/1255</link><guid isPermaLink="true">http://discuss.colyseus.io/post/1255</guid><dc:creator><![CDATA[virtumonde]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>